
Kill is Key

This is one of the games I worked on with my coursemates during a GameJam that was hosted by our university. I created and made textures for a handful of basic in-game props and player characters arms, which I also animated in idle and walking states and later helped implementing them in-game.
Here is the idle animations for the player's arms

Walking animation for the player's arms

As well as static version of the arms

Additionally, here's the most complicated prop I had to make for the game


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